Multimedia and Creative Technologies
Instructor: Богдан Убипариповић, PhD, Assistant Professor
To gain the knowledge and skills needed to work in the multimedia production team. Understanding the role of producers, directors and screenwriters as team leaders.
Code : | О2018ИМКТ |
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Status: | C |
Semestar: | 8th |
Number of classes per week: | 4+3 |
ЕECTS: | 6 |
Teachers: |
Богдан Убипариповић,
PhD Assistant Professor |
Prerequisites: | No prerequisites |
Learning Outcomes (gained knowledge): | Students will gain the necessary knowledge in the field of multimedia production. |
Subject Contents: | Contents of the subject. Theoretical classes: Industry of multimedia. Market. Technologies. L-02: Multimedia studio. Devices. Integration. Use. L-03: Interactive design. Basic roles. Producer. Director. Screenwriter. L-04: Components of the multimedia system. Design of multimedia systems for training and learning. Game design. L-05: Basics of production. Instructions. Characteristics. Genres. L-06: Interactive process of designing. Design team. Writing the concept. L-07: Competitiveness analysis. Top-level design. Cost/Benefit analysis. L-08: Functional specification. L-09: Overview of the development process. Clients. Phases of development. L-10: Research phase. Qualification of clients and implementers. Key points of the job. Determination of the subject of work. Metrics. Preliminary implementation plan and budget. Suggestions and offers. Contract. L-11: Design phase. Design phase outputs. Graphics. (Display area. Icons. Font. Roles. Casting. Screenplay. Pallets.). L-12 Sound. (casting, music, sound effects.) Technical issues. (tools, technical parameters, software and databases.) Role of the producer. Role of the director. Role of the screenwriter. L-13: Prototype. Purpose of the prototype. Planning and realization of the prototype. Testing of the prototype. Use of test results. L-14: Production. Production phase outputs. Approval of production materials. Tasks in the production phase. Roles of producer and director in the development phase. L-15: Alfa and beta discs. Gold master. Package design. Archiving. Practical classes: exercises, other forms of teaching, study research work. E-01: Introduction to multimedia production (Introduction to devices and tools) E-02: Forming project teams and defining project tasks E-03: Workshop: Role-play and division of team into basic roles E-04: Workshop: Generating ideas for a project production and defining basic system components - target group, content, interactive characteristics, structure, controls, the look of application E-05: User interfaces. Generations of user interfaces. Designing a user interface. Examples of user interfaces for interactive applications. E-06: Workshop: Writing a concept and competitive analysis (creating competitive matrix) E-07: Workshop: top-level design and cost-benefit analysis E-08: Workshop: creating a functional specification. E-09: Research. Researching the needs of users of the production project. Planning a research meeting. Analysis report. Preliminary development plan. Preliminary budget. E-10: Design. Background design and display. Icon design. Character design and development. Screenplay. E-11: Soundtrack. Recording characters and background speech. Selection of music. Selection of sound effects. Preparation of final plan and final budget. E-12: Making a prototype. Graphics. Video. Sound. E-13: Production. E-14: Testing. E-15: Defense of project tasks. |
Teaching Methods and Learning Activities: | Lectures, exercises, practical work, consultations. |
Literature: | Starčević, D.; Stavljanin, V. (2013), Multimedia. Belgrade: FON Belgrade Elin, L. (2001). Designing and Developing Multimedia – A Practical Guide for the Producer. Director and Writer, Allyn & Bacon, MA, USA. |
Types of Assessment for the subject: | Colloquium I (0-20 points); Colloquium II (0-20 points); Final exam (0-50 points); Attendance (2point); Class activities (seminar papers, discussions, case studies) (0-8 points) |
Special Remarks for the subject: |